MET LARP SRD
(2013 BNS MET System)
Gangrel - Anda
Spanning from the Pacific Ocean to Eastern Europe , the Mongol Empire remains one of the most expansive in history. Under the leadership of Genghis Khan, the Mongols rose in the 13th century to become the most feared army of their time. With the Great Horde rode the Anda, outmaneuvering their enemies with cunning and ferocity and laying waste to defiant cities ruled by elders who refused to bend a knee. Their rapid conquest brought terror to the courts of Europe, as decadent vampires cowered in fear.
Popular accounts maintain that the Anda disappeared with the Mongol Empire. As Genghis’s descendants struggled to keep his empire together, so too did the Anda struggle as their founder, Dobrul the Brave, fell into torpor. By the late 15th century, there were no known active Anda. For several centuries vampire society believed the bloodline had faded away into history. That belief was dispelled in 1974 when, in a field outside the city of Samarkand, the elder known as Kuthulun awoke from a centuries-long sleep.
A powerful warrior in her time, as a mortal Kuthulun demanded her suitors bet her 100 horses and defeat her at wrestling to win her hand. At the time of her embrace, she owned a herd of 10,000 horses. As her success and holdings grew, so did the jealousy of her court who betrayed her. Kuthulun was ambushed and severely wounded. After barely escaping, she took refuge in the earth. Her intention was to sleep only for as long as needed for her wounds to heal, but instead she awoke 650 years later. Though she scarcely understood the era in which she woke, her ambition remained sharp. She soon set out on a journey to learn more about the world and to lay claim to the rulership of the Anda.
Decades later, she has succeeded in reviving her bloodline and returned to Samarkand to rule. Like her, her childer are cunning, sharp, and strong. They are unbound by convention, and readily embrace innovation. Kuthulun and her city are formally independent, but her lineage stretches all over the world and in each of the great sects. They are her eyes and ears, monitoring the strength of each region. Some close to her believe that when the time is right she will join a sect and assume a leadership role; others believe she will prey upon the weakest sect and grow her ranks with their numbers as she had centuries past.
Meanwhile, the Gangrel clan as a whole has accepted the return of the Anda and acknowledged their legitimacy. While they often bring a dissenting opinion to clan politics, the Anda have proven their loyalty through their strong support and formidable skills. Karsh himself is believed to have a trio of Anda among his elite warriors, and the first Anda was recently admitted to the Black Hand. But while their heritage affords the Anda a great deal of clout, they are eager to establish a new legacy for themselves. Whether this will be done through conquest and strategy or through diplomacy and alliances remains to be seen.
Roleplaying Notes:
Unlike most Gangrel, the Anda are perfectly fine with hierarchy. They see how their listless cousins cling to their individuality and note how they lack the power that comes with organization. The Anda understand the power of collective action and seek to build or be a part of a strong coalition. They appreciate luxury and the trappings of wealth but avoid decadence for its own sake. Further, Anda do not abandon their childer as many Gangrel do; instead, they mentor them closely and adhere to ancient tradition that dictates that childer are not to be released until they have learned the Protean power Earth Meld. And yet, similar to other Gangrel, they enjoy the wilds and never forget their origins as a warrior bloodline.
Rarity: Your setting's Gangrel Rarity Cost + 2 merit points
“We govern ourselves by a code: Honor; Loyalty; Dignity. Morality is not included." — Royce Kingston, Ancilla and Gangrel Primogen of Tampa
In-Clan Disciplines
Weakness
All Gangrel have one animalistic physical feature. For example, you might have hawk’s eyes, scales all over your skin, or a lion’s mane. Every time a Gangrel frenzies, she temporarily gains an additional animalistic feature. Temporary animal features recede when the vampire sleeps for a day, but a Gangrel’s permanent animal hallmark never fades. It can be hidden by clothing, or by powers such as Obfuscate, or temporarily removed by powers such as Vicissitude, but it will always return when the vampire sleeps.
In addition to the standard Gangrel weakness, Anda are cursed not to remain in the same place for very long. For every day that she sleeps within five miles of where she woke, she must spend 1 additional point of Blood to reawaken. This penalty is cumulative, so if an Anda has slept three days within five miles of the same area she had previously slept, she must spend 4 points of Blood to wake (the standard 1 point + 3 additional points for the three days spent sleeping within five miles of the same area). This count resets once she sleeps a single day more than five miles from where she slept the day before. If she cannot spend enough Blood to reawaken, she falls into torpor. She will remain in torpor for a number of weeks equal to the number of days she spent sleeping in the same area, after which she may spend 1 point of Blood to reawaken.
Clan Merits
You’ve got a knack for going places: an expertise cultivated from long nights on the road and spent shoe leather....
Once per hour, you can activate a Protean power without paying the costs (Blood and action) normally required to...
You are a member of the Coyote bloodline. Sometimes known as “City Gangrel,” Coyotes were once seen only among the...
You are a member of the Noiad bloodline, which hails from Finland, Sweden, and other parts of Scandinavia. These...
While the Beast’s urges are perpetual, you have learned to satiate them, albeit temporarily. By spending a number of...
“We govern ourselves by a code: Honor; Loyalty; Dignity. Morality is not included." — Royce Kingston, Ancilla and...
When assuming the fight form granted by Protean, you can choose instead to turn into an enormous half-wolf, half-man...
You practice a secret fighting style developed by Gangrel during the Anarch Revolt to combat other vampires. Rending,...
You are a member of the female presenting bloodline known as the Ahrimanes. These Gangrel are extremely shamanistic,...
The Anda were known for their ability to control vast swaths of open territory, striking with incredible force before...
In centuries past, the Anda were masters of mounted combat, overpowering their foes with superior horsemanship and...
Since their early days, Anda have embraced new technology and innovation, incorporating these advances into their...
Clan Flaws
While most Gangrel can blend into the animal kingdom by involving their Shape of the Beast, your animal form appears to...
You identify with a specific type of animal so strongly that your Animalism is limited to summoning, speaking to, and...
You abhor being restrained or caged. Any time your movement is restricted you gain a Beast trait and must test for a...
Organization
The Anda appreciate a leader with ambition and drive and will happily pledge their services to a strong ruler. Therefore, while Anda can belong to any sect, their choice is often driven by opportunistic concerns. Internally, each Anda is accountable to her sire and her progenitors unless she has defeated them in combat. This means that all are accountable to Kuthulun, who no one has defeated. This loyalty is expected to supersede sect lines, though it is infrequently tested.