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MET LARP SRD

(2013 BNS MET System)

Tzimisce

"Fiends"
Tzimisce clan art

Since before recorded history, the Tzimisce have resided in the mountains and fastnesses of the Old World, shutting themselves away from the pathetic mortal herd from which they feed. Absolute rulers of their territories, they are jealous, possessive creatures, deeply connected to the land and its mystic powers. They protect their domains viciously, living in groups based on lineage – a sire and her adoring childer – and know how to manipulate the blood bond with a cruel and expert touch.

Aeons in their stone castles have twisted the Tzimisce’s spirit, and long centuries of study have given them mastery over flesh; they have the ability to shape and craft it as one might alter clay. They practice a philosophy revering metamorphosis, looking beyond the fragile physical body in an attempt to discover the nature of the soul. Detached and scientific, Tzimisce use mortals both for food and for experimentation. They care nothing at all about humans, discarding the poor creatures ruthlessly when they are of no further use.

Tzimisce mystics know a great deal about the spirits of the earth, and practice a form of magic they call koldunism. They jealously guard these secrets, particularly from the Tremere, whom they see as usurpers of their ancient power. They look upon the other clans as pretenders and weaklings, rutting and living among the very animals they eat. To show their disdain, many Tzimisce craft their own flesh into strange, monstrous works of art, with crowns of horn and clothing fashioned from sculpted skin.

ā€œThe world is forever fluid, infinitely mutable, eternally new. This is the secret of change, that all things are crouched in eagerness to become something else, waiting only for a cunning hand to unleash them.ā€ — Ratti-Ben, Sister of Blood

In-Clan Disciplines

Weakness

The Tzimisce are inextricably tied to their domains of origin, and must rest in the proximity of at least two handfuls of native soil — earth from a place important to her from her mortal days, such as the soil from her birthplace or the graveyard where she underwent her Embrace. Each day spent without this physical connection to her land inflicts a cumulative -1 penalty to all of the Tzimisce’s attack test pools (maximum -5). These penalties remain until she rests for a full day amid her earth once more.

Clan Merits

You share your clan’s connection to the land and, through the spirits of the land, you hear tales and whispers of lore...

Fiends are capable of twisting themselves inside out, all for the goal of transformation and surpassing their original...

ā€œWell, sheriff, I’m not sure what happened to those teenagers neither, but you know how those out of town folks tend to...

Each time you purchase a Retainer, you can choose for that Retainer to be either a hellhound (if crafted from an...

Those with True Faith are a danger to any vampire; their holy righteousness burns through ancient blood and bone. You,...

Vozhd
3 pt

One of the most terrifying Tzimisce creations is a Vozhd, a gruesome conglomeration of bits and pieces of other ghouls...

Long ago, when the Tzimisce joined the Sabbat, some members of the clan resisted. These archaic nobles refused to...

Those Tzimisce who practice the rare art of koldunic sorcery, or koldunism, claim to be the original creators of blood...

Local Legend
1 pt
Bratovich

Whether due to a skeptical local sheriff’s department, deep community ties, or general acceptance as part of the mythos...

You are a prominent hellhound keeper. If you purchase the Retainer background you may designate that retainer as a...

Become the Slasher
3 pt
Bratovich

Due to an insulated upbringing, years of trauma, or an inhumane worldview, there is a particular activity that you...

Knowledge is a Sword
1 pt
Carpathians

Carpathians are ancient, and their knowledge is vast, giving them an insight into things other vampires have forgotten....

Flower of Kupala
2 pt
Carpathians

The Blood is more than sustenance for some vampires—via the blood bond, it is a method by which one may feel again or...

Scholomonariue
3 pt
Carpathians

Bits and pieces of history speak of an academy of the devil: a place where dread scholars were educated in dark magics...

All Kolduns draw their magics from an ancient pact their clan made with Kupala: an ancient and powerful being tied to...

A Koldun’s haven is their respite—a library, a research laboratory, and a safe place to experiment. Your haven, in...

Cultures throughout the world have come to identify and venerate the spirits of the natural world. While some entreat...

Clan Flaws

Your unbreakable need to be close to your homeland goes beyond the need to rest in the proximity of your ancestral...

You were once part of a revenant family. Following the Embrace, you suffered the double whammy of your clan’s weakness...

Scar Tissue
3 pt flaw

You are a walking mess of scars. Although you heal damage with uncanny efficiency, your body does not respond well to...

Bloodlines

Organization

The Tzimisce are deeply mistrustful of other vampires, convinced that the other clans envy their secrets and will do anything to obtain them. They organize in small, tightly-knit family units based around ancestral fortresses in the Old World or recently obtained holdings in the New World. The leader of each such lineage is known as a voivode, and her power within her own domain is absolute.